When writing codes,
I feel like Quirrel >-<
Hi, everyone! I’m Meng.
I’m a game developer and an iOS Engineer living in Beijing.
I started my career as an iOS developer at a large tech company, where I often felt like a tech laborer and an outsider.
So I began to make games.
I’m good at programming and building things. My work blends hardware experiments, interactive device design, and narrative design.
I enjoy building creative items with my hands, as well as creating worlds and experiences, telling stories of others and of my own.
Hope I can learn more to support my passion!!!
Projects
Jack’s Magic Bean
A 3D platformer built around a motion controller, letting players explore the sky by planting and climbing a magic beanstalk.
Personal Project
2024.11-2025.5
Cycle Of Delivery
A narrative exploration game where players alternate between two opposing roles — a food delivery worker and the designer of the delivery algorithm. Each character’s choices subtly affect the other within the same system.
Personal Project
2025.7.3 - 2025.10.20
Puzzle Game
A 2D board-style puzzle game where players switch between characters to solve spatial challenges and reach the exit.
Personal Project
2024.3.12 - 2024.7.14
Jack’s Magic Bean 2D
A 2D action narrative game reinterpreting the classic fairy tale Jack and the Beanstalk through original storytelling, scene planning, action elements, and simple branching endings.
Team Project/Graduation Project
2018.1.5 - 2025.6.10
Developed for iOS using SpriteKit with Objective-C
Bobo’s Bubble
A rhythm-based game where players match timing and movement to the beat to pop bubbles and collect coins and bottles!
Team Project
2025.1.18 - 2025.1.19
Made for GGJ 2025 Beijing