When writing codes,

I feel like Quirrel >-<

Hi, everyone! I’m Meng.

I’m a game developer and an iOS Engineer living in Beijing.

I started my career as an iOS developer at a large tech company, where I often felt like a tech laborer and an outsider.

So I began to make games.

I’m good at programming and building things. My work blends hardware experiments, interactive device design, and narrative design.

I enjoy building creative items with my hands, as well as creating worlds and experiences, telling stories of others and of my own.

Hope I can learn more to support my passion!!!

Projects

Jack’s Magic Bean


A 3D platformer built around a motion controller, letting players explore the sky by planting and climbing a magic beanstalk.

Personal Project

2024.11-2025.5

Learn more

Cycle Of Delivery


A narrative exploration game where players alternate between two opposing roles — a food delivery worker and the designer of the delivery algorithm. Each character’s choices subtly affect the other within the same system.

Personal Project

2025.7.3 - 2025.10.20

Learn more

Puzzle Game

A 2D board-style puzzle game where players switch between characters to solve spatial challenges and reach the exit.

Personal Project

2024.3.12 - 2024.7.14

Learn more

Jack’s Magic Bean 2D


A 2D action narrative game reinterpreting the classic fairy tale Jack and the Beanstalk through original storytelling, scene planning, action elements, and simple branching endings.

Team Project/Graduation Project

2018.1.5 - 2025.6.10

Developed for iOS using SpriteKit with Objective-C

Video

Bobo’s Bubble

A rhythm-based game where players match timing and movement to the beat to pop bubbles and collect coins and bottles!

Team Project

2025.1.18 - 2025.1.19

Made for GGJ 2025 Beijing

GGJ Site