When writing code,
I feel like Quirrel >-<
Hi, everyone! I’m Meng.
I’m a game developer and an iOS Engineer living in Beijing.
I started my career as an iOS developer at a large tech company, where I worked within a highly structured and efficiency-driven system.
As I gradually felt myself becoming someone I did not like, I returned to making games again.
I’m good at programming and building things. My work includes hardware experiments, interactive device design, and narrative design.
I enjoy building physical items with my hands, creating worlds and experiences, and telling stories of others and of my own.
I still have a lot to learn, and I hope I can grow enough to support my passion!
Projects
Jack’s Magic Bean
A 3D platformer built around a custom controller, letting players explore the sky by planting and climbing a magic beanstalk.
Personal Project
2024.11-2025.5
Cycle Of Delivery
A narrative exploration game where players alternate between two opposing roles — a food delivery worker and the designer of the delivery algorithm. Each character’s choices subtly affect the other within the same system.
Personal Project | Prototypes
2025.7.3 - 2025.10.20
Puzzle Game
A 2D board-style puzzle game where players switch between characters to solve spatial challenges and reach the exit.
Personal Project
2024.3.12 - 2024.7.14
Jack’s Magic Bean 2D
A 2D action narrative game reinterpreting the classic fairy tale Jack and the Beanstalk through original storytelling, scene planning, action elements, and simple branching endings.
Team Project | Undergraduate Project
2018.1.5 - 2025.6.10
Developed for iOS using SpriteKit with Objective-C
Bobo’s Bubble
A rhythm-based game where players match timing and movement to the beat to pop bubbles and collect coins and bottles!
Team Project
2025.1.18 - 2025.1.19
Made for GGJ 2025 Beijing